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The Best Things about Orsinium

Recently, I've been diving back into Elder Scrolls Online with renewed fervor. It's been a while since I really played the game regularly, and while a great DLC the Imperial City along didn't bring me back. I didn't have a truly active group of PVP friends to play with. eso gold. Conversely, Hrothgar and the swell of content that is Orsinium has me logging in daily once more. Here are a few things I think make Orsinium one of ESO's best content updates.

5.) The Level Scaling

In what's becoming a regular feature for games that feature linear progression, Zenimax has introduced level scaling into their PVE content with Orsinium. The feature's tech was always there for Cyrodiil, but with Orsinium anyone past the initial tutorial zone after creating a character can get to Orsinium by simply taking the quest available at any of the major city outposts. Once in Orsinium, the game boosts you up to Veteran Rank 15, and when Veteran Ranks are removed, it'll boost you to level 50. Along with the megaservers, this keeps Orsinium thriving with players from all over the level range doing content and hunting down group bosses.

4.) Cross-Alliance Dungeons

If there's one thing that's always been a bit off in ESO for me, it's the group finder and the ability to do dungeons. Orsinium has changed that completely for me, as the group finder's seen an overhaul so that it also matches you with players of other alliances for dungeons. Once the veteran ranks are gone completely, I expect finding groups will be even easier.

3.) The New Public Dungeons

Both Old Orsinium and Rkindaleft are absolutely fantastic dungeons that are completely open to anyone who walks into them. Not to be confused with instanced dungeons, Public Dungeons don't need a group, but once inside a whole host of solo and group-oriented content and missions can be found. It's clear to me that the ESO team has learned a lot from the game's earlier dungeons and these are stylistically and architecturally unique from anything else the 1-50 game had. I can only hope that future content updates continue to bring us more varied locales to dive into.

2.) Controller Support

It may seem a silly thing to the folks who love their Mouse & Keyboards (as do I), but ESO plays fantastically on the PS4 and XB1. It's very nice to see that Zenimax acknowledges this much and has instituted full controller support in Orsinium for the PC. If you want to feel the impact of hits with the vibration of your Xbox controller, you can. If you just prefer the more laid back styling of ESO with a controller, it's yours. Now if they can one day add the voice proximity chat that's used on consoles (and make it optional), I'll be happy.

1.) The Maelstom Arena

It may seem odd to declare a solo challenge arena as one of an MMO's strongest points, but I'm including Maelstom Arena for more than just its base functionality. Yes it’s cool to see how you stack up against other builds of your class, but I'm really happier to see a sort of Horde Mode style of gameplay. It's one of those styles of PVE I've adored for ages, and if ZOS wants to have some real fun they'll make a group version of Maelstrom Arena soon too. I'd love taking my friends (or strangers) in there to try new comps and builds. The only thing it's really missing is a good series of progressive rewards to keep playing the Arena after you've beaten it once.  Not everyone cares to redo content just to rank higher, and it'd be nice to have some sort of rewards to work towards.

But what about you? Have you tried our Orsinium yet? Do you like, love, hate, or meh the content? Share your thoughts below! And yes, we all want the Dark Brotherhood. Malacath willing, that'll come in early 2016.